The model looks identical to the reference photos.These best practices help you to produce an accurate, high-quality model that can be used in different ways, including AR Quick Look, 3D viewers in browsers, virtual reality, and product renders. Characteristics of high-quality modelsīelow are some best practices that you should follow when creating a model of a product. You can also use it to export models in the GLB format.Īdobe Photoshop is an affordable option, but it's not as good for creating 3D textures as Substance Painter. Substance Painter is a robust tool that lets you create high-quality textures by painting them directly on a model in 3D space. In ZBrush it's easy to create soft surfaces and high-quality details, but it isn't ideal for creating optimized meshes. Pixologic's ZBrush is an intuitive sculpting program. 3ds Max is not as modeling-centric as Maya, but it still has all the tools that you might need. It's also useful for previewing 3D model files.ģds Max is another piece of 3D modeling software from Autodesk. Maya has all the tools that you need to create high-quality 3D models.īlender is a free alternative and a great choice for getting started with 3D modeling. The following 3D software is commonly used for creating 3D models for merchants:Īutodesk Maya is an industry standard for 3D modeling. This guide explains the modeling standards that a 3D model needs to meet, and highlights some common pitfalls that might result in a merchant rejecting a model. If a model doesn't meet the standards, then the merchant is likely to reject the model. If your model meets those standards, then the merchant receives a high-quality, versatile model that can be used for many different experiences, including augmented reality (AR), virtual reality (VR), product rendering, and marketing. Here’s a bonus of some of the other things I’ve rendered out and/or printed using ZBrush.When you build 3D models of products on behalf of a merchant, the model needs to meet certain standards. Any other games that need characters rendered out? Let me know in the comments below! Have a look at the photos below and let me know what you think. That will make the text I used on the base all but invisible. The print should be around 30 mm when used in the game. Going forward, I’ll thin him out before I start adding clothes.įinally, build with the final scale in mind. After adding clothes, my frail professor-type looked a little too Captain America. Second, the mannequin was too buff from the start. The final product was fixed up with epoxy in a few places to make those holes less evident. This model will need to be done over again with this in mind. Layering surfaces like clothes, if done incorrectly, will cause voids in the model that will fail during 3D printing. From there it was just trial and error.īefore I start the photo dump, I’ll give you a few lessons learned. ZBrush had a featureless mannequin that I used as a base. I chose the Professor, as he seemed the simplest to begin with. I started with a photograph of one of the heroes. A free alternative to ZBrush Core is Blender, though I’ve found ZBrush to be easier for me to use. The biggest hurdle to getting started is going to be purchasing the software and having a computer that can handle it without locking up. I also wanted to show you guys what was possible with three weeks of practice and a half-baked idea. Others have made those, and I thank them heartily for that. With this as a target, I set out to see how hard it would be to replicate on of the characters using 3D software and my 3D printer. They are screaming to be replaced with minis of their own. Unfortunately, all the heroes of the game are cardboard cutouts in little plastic bases. They are well sculpted and look menacing on the board. The game has nice little minis for all the monsters. You run around different locations trying to defeat the old MGM monsters such as Wolfman, the Mummy, Frankenstein’s monster, etc. Recently, I was introduced to a cooperative board game called Horrified. To that end, I’ve been goofing around with different software and different ideas, trying to find the right thread to pull. It just fascinates me to be able to go from an idea to a painted model on my shelf. I still love building models from kits, of course. I’ve been using a 3D rendering software called ZBrush Core for the past few weeks in the hopes of finally creating my own models from scratch. I wanted to call this article something like “The Pantless Chap” or “Professor Cheeks” but I figured that wouldn’t hit right with the search engine optimization algorithms.
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